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Beta snapshot · build 1.60.1.70124 · level cap 30 · L60 conclusions are projections until launch

Races & racials

Ten playable races, four racials each. Six race/class combinations are new to the franchise.See the racials tier list →

RaceWarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Alliance
Human✓✓✓NEW✓✓·✓✓·
Dwarf✓✓✓✓✓✓NEW···
Night Elf✓·✓✓✓···✓
Gnome✓··✓✓NEW·✓✓·
Skyborne (High Order)✓·✓✓··✓·✓
Horde
Orc✓·✓✓·✓✓NEW✓·
Undead✓✓NEW·✓✓·✓✓·
Tauren✓·✓··✓··✓
Troll✓·✓✓✓✓✓✓NEW·
Skyborne (Windshaper)✓·✓✓·✓··✓

Alliance

Human

Sword Specialization
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit
Spirit increased by 5%.
Perception
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to Survive
Instant, 3 min cooldown. Instantly removes all Stun effects.

Dwarf

Find Treasure
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Stoneform
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Mace Specialization
Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter
Damage dealt versus Beasts increased by 5%.

Night Elf

Shadowmeld
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Gnome

Escape Artist
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive Mind
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!
Instant, 2 min cooldown. Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.

Skyborne (High Order)

Walk on Air
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line
2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 1%.

Horde

Orc

Blood Fury
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Hardiness
Duration of Stun effects on you reduced by 20%.
Axe Specialization
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Shatter Curse
Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Undead

Underwater Breathing
Underwater breath lasts 300% longer than normal.
Will of the Forsaken
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the Grave
Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

Tauren

War Stomp
0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance
Total Health increased by 5% and chance to hit increased by 1%.
Cultivation
Instant, 1 hour cooldown. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Plainsrunning
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Troll

Berserking
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Regeneration
Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Beast Slaying
Damage dealt versus Beasts increased by 5%.
Rapid Regeneration
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Skyborne (Windshaper)

Walk on Air
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Elemental Insight
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 1%.